1. Blazing Level Requirement: 2
Level 1: 20% Blazing Elemental Attack, +10% Elemental Defense, 4% chance to convert 5% of damage to HP.
Level 2: 40% Blazing Elemental Attack, +20% Elemental Defense, 5% chance to convert 6% of damage to HP.
Level 3: 60% Blazing Elemental Attack, +30% Elemental Defense, 6% chance to convert 7% of damage to HP.
Level 4: 80% Blazing Elemental Attack, +40% Elemental Defense, 7% chance to convert 8% of damage to HP.
Level 5: 100% Blazing Elemental Attack, +50% Elemental Defense, 8% chance to convert 9% of damage to HP.
2. Frozen Level Requirement: 2
Level 1: 20% Frozen Elemental Attack, +10% Defense, 4% chance to to slow target by 10% for 7 seconds.
Level 2: 40% Frozen Elemental Attack, +20% Defense, 5% chance to to slow target by 15% for 7 seconds.
Level 3: 60% Frozen Elemental Attack, +30% Defense, 6% chance to to slow target by 20% for 7 seconds.
Level 4: 80% Frozen Elemental Attack, +40% Defense, 7% chance to to slow target by 25% for 7 seconds.
Level 5: 100% Frozen Elemental Attack, +50% Defense, 8% chance to to slow target by 30% for 7 seconds.
3. Darkness Level Requirement: 2
Level 1: 20% Darkness Elemental Attack Rate, +10% Defense, 4% chance to to slow target attack speed by 10% for 7 seconds.
Level 2: 40% Darkness Elemental Attack Rate, +20% Defense, 5% chance to to slow target attack speed by 15% for 7 seconds.
Level 3: 60% Darkness Elemental Attack Rate, +30% Defense, 6% chance to to slow target attack speed by 20% for 7 seconds.
Level 4: 80% Darkness Elemental Attack Rate, +40% Defense, 7% chance to to slow target attack speed by 25% for 7 seconds.
Level 5: 100% Darkness Elemental Attack Rate, +50% Defense, 8% chance to to slow target attack speed by 30% for 7 seconds.
4. Mana Return Level Requirement: 2
Level 1: 1% of damage received is converted to MP.
Level 2: 2% of damage received is converted to MP.
Level 3: 3% of damage received is converted to MP.
Level 4: 4% of damage received is converted to MP.
Level 5: 5% of damage received is converted to MP.
5. Taunt Level Requirement: 4
Level 1: Targeted monster attacks you, taunt duration increases as you level up.
6. Dragon’s Power Level Requirement: 5
Level 1: 10% melee attack for 18 minutes.
Level 2: 15% melee attack for 21 minutes.
Level 3: 20% melee attack for 24 minutes.
Level 4: 25% melee attack for 27 minutes.
Level 5: 30% melee attack for 30 minutes.
7. Seperation Level Requirement: 5
Level 1: -25% weapon damage, -10% physical defense, +60% attack speed.
8. Health to Mana Level Requirement: 5
Level 1: Uses 10% of HP then converts 75% of it into MP.
Level 2: Uses 10% of HP then converts 125% of it into MP.
Level 3: Uses 10% of HP then converts 175% of it into MP.
Level 4: Uses 10% of HP then converts 225% of it into MP.
Level 5: Uses 10% of HP then converts 275% of it into MP.
9. Forefoot Swing Level Requirement: 8
Level 1: Uses 20% of HP then converts 75% of it into damage on target.
Level 2: Uses 20% of HP then converts 90% of it into damage on target.
Level 3: Uses 20% of HP then converts 105% of it into damage on target.
Level 4: Uses 20% of HP then converts 120% of it into damage on target.
Level 5: Uses 20% of HP then converts 135% of it into damage on target.
10. Sepa Slash Level Requirement: 8
Level 1: 180% additional damage to melee attack.
Level 2: 200% additional damage to melee attack.
Level 3: 220% additional damage to melee attack.
Level 4: 240% additional damage to melee attack.
Level 5: 260% additional damage to melee attack.
11. Mana to Health Level Requirement: 8
Level 1: Uses 10% of MP then converts 150% of it into HP.
Level 2: Uses 10% of MP then converts 300% of it into HP.
Level 3: Uses 10% of MP then converts 450% of it into HP.
Level 4: Uses 10% of MP then converts 600% of it into HP.
Level 5: Uses 10% of MP then converts 750% of it into HP.
12. Dragons Tail Level Requirement: 9
Level 1: 80% additional damage to melee attack.
Level 2: 90% additional damage to melee attack.
Level 3: 100% additional damage to melee attack.
Level 4: 110% additional damage to melee attack.
Level 5: 120% additional damage to melee attack.
13. Nail Zhen Level Requirement: 9
Level 1: 150% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack.
Level 2: 150% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack.
Level 3: 150% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack.
Level 4: 150% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack.
Level 5: 150% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack.
14. Breath Level Requirement: 9
Level 1: Damages target for 500% of Magic Attack value.
Level 2: Damages target for 550% of Magic Attack value.
Level 3: Damages target for 600% of Magic Attack value.
Level 4: Damages target for 650% of Magic Attack value.
Level 5: Damages target for 700% of Magic Attack value.
15. Zhen Counter Level Requirement: 11
Level 1: 100% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack.
Level 2: 100% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack.
Level 3: 100% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack.
Level 4: 100% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack.
Level 5: 100% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack.
16. Health Funnel Level Requirement: 11
Level 1: Uses 10% of HP then converts 200% of it into HP.
Level 2: Uses 10% of HP then converts 250% of it into HP.
Level 3: Uses 10% of HP then converts 300% of it into HP.
Level 4: Uses 10% of HP then converts 350% of it into HP.
Level 5: Uses 10% of HP then converts 400% of it into HP.
17. Health Drain Level Requirement: 11
Level 1: Absorb 300% of your Magic Attack value from the target’s HP.
Level 2: Absorb 330% of your Magic Attack value from the target’s HP.
Level 3: Absorb 360% of your Magic Attack value from the target’s HP.
Level 4: Absorb 390% of your Magic Attack value from the target’s HP.
Level 5: Absorb 420% of your Magic Attack value from the target’s HP.
18. Dragons Skin Level Requirement: 12
Level 1: -100% damage from targets while stunned, lasts 10 seconds.
Level 2: -100% damage from targets while stunned, lasts 15 seconds.
Level 3: -100% damage from targets while stunned, lasts 20 seconds.
Level 4: -100% damage from targets while stunned, lasts 25 seconds.
Level 5: -100% damage from targets while stunned, lasts 30 seconds.
1. Karma Level Requirement: 50
Level 1: Resurrect player under level 60, they recover 30% lost XP and 15% HP / MP.
Level 2: Resurrect player under level 70, they recover 40% lost XP and 30% HP / MP.
Level 3: Resurrect player under level 80, they recover 50% lost XP and 45% HP / MP.
Level 4: Resurrect player under level 90, they recover 60% lost XP and 60% HP / MP.
Level 5: Resurrect player under level 100, they recover 70% lost XP and 75% HP / MP.
2. Zhen Mastery Level Requirement: 50
Level 1: +3% Zhen damage, lasts 18 minutes.
Level 2: +6% Zhen damage, lasts 21 minutes.
Level 3: +9% Zhen damage, lasts 24 minutes.
Level 4: +12% Zhen damage, lasts 27 minutes.
Level 5: +15% Zhen damage, lasts 30 minutes.
3. Blue Defense Level Requirement: 50
Level 1: Decrease damage by 5, lasts 5 minutes.
Level 2: Decrease damage by 10, lasts 5 minutes.
Level 3: Decrease damage by 15, lasts 5 minutes.
Level 4: Decrease damage by 20, lasts 5 minutes.
Level 5: Decrease damage by 25, lasts 5 minutes.
4. Critical Immunity Level Requirement: 53
Level 1: Decrease damage from critical hits by 100 points, lasts for 5 minutes.
Level 2: Decrease damage from critical hits by 200 points, lasts for 5 minutes.
Level 3: Decrease damage from critical hits by 300 points, lasts for 5 minutes.
Level 4: Decrease damage from critical hits by 400 points, lasts for 5 minutes.
Level 5: Decrease damage from critical hits by 500 points, lasts for 5 minutes.
5. Extricate Level Requirement: 53
Level 1: Cancels root.
Level 2: Cancels root and stun.
6. Mist Level Requirement: 54
Level 1: Become invisible, -50% movement speed, lasts 1 minute.
Level 2: Become invisible, -40% movement speed, lasts 1 minute.
Level 3: Become invisible, -30% movement speed, lasts 3 minutes.
Level 4: Become invisible, -20% movement speed, lasts 3 minutes.
Level 5: Become invisible, -0% movement speed, lasts 5 minutes.
7. Evolve Level Requirement: 54
Level 1: Transform into a Dragon, +5% attack, +10% HP, lasts for 5 minutes.
Level 2: Transform into a Dragon, +10% attack, +10% HP, lasts for 5 minutes.
Level 3: Transform into a Dragon, +15% attack, +15% HP, lasts for 6 minutes.
Level 4: Transform into a Dragon, +20% attack, +15% HP, lasts for 7 minutes.
Level 5: Transform into a Dragon, +25% attack, +20% HP, lasts for 8 minutes.
8. Suction Level Requirement: 54
Level 1: 1% of damage dealt is absorbed to your HP and MP.
Level 2: 2% of damage dealt is absorbed to your HP and MP.
Level 3: 3% of damage dealt is absorbed to your HP and MP.
Level 4: 4% of damage dealt is absorbed to your HP and MP.
Level 5: 5% of damage dealt is absorbed to your HP and MP.
9. Forced Lock Level Requirement: 56
Level 1: 60% of STR+DEX values added to critical damage upon successfull critical hit, lasts 18 minutes.
Level 2: 90% of STR+DEX values added to critical damage upon successfull critical hit, lasts 21 minutes.
Level 3: 120% of STR+DEX values added to critical damage upon successfull critical hit, lasts 24 minutes.
Level 4: 150% of STR+DEX values added to critical damage upon successfull critical hit, lasts 27 minutes.
Level 5: 180% of STR+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes.
10. Fast Shadow Level Requirement: 56
Level 1: +50% attack speed, lasts 15 seconds.
Level 2: +66% attack speed, lasts 15 seconds.
Level 3: +80% attack speed, lasts 15 seconds.
Level 4: +100% attack speed, lasts 15 seconds.
Level 5: +122% attack speed, lasts 15 seconds.
11. Sudden Death Level Requirement: 56
Level 1: +10% damage.
Level 2: +12% damage.
Level 3: +14% damage.
Level 4: +16% damage.
Level 5: +18% damage.
12. Penetrate Level Requirement: 58
Level 1: Ignores target’s defense and adds 50% damage, stuns target for 1 second.
Level 2: Ignores target’s defense and adds 60% damage, stuns target for 2 seconds.
Level 3: Ignores target’s defense and adds 70% damage, stuns target for 2 seconds.
Level 4: Ignores target’s defense and adds 80% damage, stuns target for 3 seconds.
Level 5: Ignores target’s defense and adds 90% damage, stuns target for 3 seconds.
13. Soul Divider Level Requirement: 58
Level 1: +100% damage, stuns target for 1 second.
Level 2: +110% damage, stuns target for 2 seconds.
Level 3: +130% damage, stuns target for 3 seconds.
Level 4: +150% damage, stuns target for 3 seconds.
Level 5: +160% damage, stuns target for 3 seconds.
14. Blood Effect Level Requirement: 58
Level 1: +1% change for critical hit.
Level 2: +2% change for critical hit.
Level 3: +3% change for critical hit.
Level 4: +4% change for critical hit.
Level 5: +5% change for critical hit.
15. Toxic Potion Level Requirement: 60
Level 1: Target cannot use regular potions for 10 seconds.
Level 2: Target cannot use regular potions for 13 seconds.
Level 3: Target cannot use regular potions for 16 seconds.
Level 4: Target cannot use regular potions for 19 seconds.
Level 5: Target cannot use regular potions for 22 seconds.
16. Dark Spell Level Requirement: 60
Level 1: Puts target to sleep for 3 seconds, sleep canceled if target attacked.
Level 2: Puts target to sleep for 6 seconds, sleep canceled if target attacked.
Level 3: Puts target to sleep for 9 seconds, sleep canceled if target attacked.
Level 4: Puts target to sleep for 12 seconds, sleep canceled if target attacked.
Level 5: Puts target to sleep for 15 seconds, sleep canceled if target attacked.
17. Lunacy Level Requirement: 60
Level 1: +5% to attack speed.
Level 2: +10% to attack speed.
Level 3: +15% to attack speed.
Level 4: +20% to attack speed.
Level 5: +25% to attack speed.
18. Dragons Nail Level Requirement: 62
Level 1: 1% chance of stunning target for 1 second.
Level 2: 2% chance of stunning target for 1 second.
Level 3: 3% chance of stunning target for 1 second.
Level 4: 4% chance of stunning target for 1 second.
Level 5: 5% chance of stunning target for 1 second.