1. Blazing Level Requirement: 2
Level 1: Increase fire dmg 20%, res 10% 4%chance steal HP, 5% of total damage.
Level 2: Increase fire dmg 40%, res 20% 5% chance steal HP, 6% of total damage.
Level 3: Increase fire dmg 60%, res 30% 6% chance steal HP, 7% of total damage.
Level 4: Increase fire dmg 80%, res 40% 7% chance steal HP, 8% of total damage.
Level 5: Increase fire dmg 100%, res 50% 8% chance steal HP, 10% of total damage.
2. Frozen Level Requirement: 2
Level 1: Increase water dmg 20%, res10% 4% chance decrease target’s 10% movement for 7 sec.
Level 2: Increase water dmg 40%, res20% 5% chance decrease target’s 15% movement for 7 sec.
Level 3: Increase water dmg 60%, res30% 6% chance decrease target’s 20% movement for 7 sec.
Level 4: Increase water dmg 80%, res40% 7% chance decrease target’s 25% movement for 7 sec.
Level 5: Increase water dmg 100%, res50% 8% chance decrease target’s 30% movement for 7 sec.
3. Darkness Level Requirement: 2
Level 1: Increase dark dmg 20%, res10% 4% chance decrease target’s 10% atk spd for 7 sec.
Level 2: Increase dark dmg 40%, res20% 5% chance decrease target’s 15% atk spd for 7 sec.
Level 3: Increase dark dmg 60%, res30% 6% chance decrease target’s 20% atk spd for 7 sec.
Level 4: Increase dark dmg 80%, res40% 7% chance decrease target’s 25% atk spd for 7 sec.
Level 5: Increase dark dmg 100%, res50% 8% chance decrease target’s 30% atk spd for 7 sec.
4. Divinity Level Requirement: 2
Level 1: Increase divine dmg 20%, res 10% 4% chance steal MP, 5% of total damage.
Level 2: Increase divine dmg 40%, res 20% 5% chance steal MP, 6% of total damage.
Level 3: Increase divine dmg 60%, res 30% 6% chance steal MP, 7% of total damage.
Level 4: Increase divine dmg 80%, res 40% 7% chance steal MP, 8% of total damage.
Level 5: Increase divine dmg 100%, res 50% 8% chance steal MP, 10% of total damage.
5. Psychic Pierce Level Requirement: 4
Level 1: 160% of normal dmg.
Level 2: 170% of normal dmg.
Level 3: 180% of normal dmg.
Level 4: 190% of normal dmg.
Level 5: 200% of normal dmg.
6. Long Shot Level Requirement: 5
Level 1: Increase 10% of attacking range for 5 min.
Level 2: Increase 20% of attacking range for 6 min.
Level 3: Increase 30% of attacking range for 7 min.
Level 4: Increase 40% of attacking range for 8 min.
Level 5: Increase 50% of attacking range for 9 min.
7. Enchanted Arrow Level Requirement: 5
Level 1: Increase arrow damage by 10 for 18 min.
Level 2: Increase arrow damage by 15 for 21 min.
Level 3: Increase arrow damage by 20 for 24 min.
Level 4: Increase arrow damage by 25 for 27 min.
Level 5: Increase arrow damage by 30 for 30 min.
8. Fainting Pierce Level Requirement: 5
Level 1: 35% chance decrease target movement speed by 50% for 2 sec, last 18 min.
Level 2: 35% chance decrease target movement speed by 50% for 4 sec, last 18 min.
Level 3: 35% chance decrease target movement speed by 50% for 6 sec, last 18 min.
Level 4: 35% chance decrease target movement speed by 50% for 8 sec, last 18 min.
Level 5: 35% chance decrease target movement speed by 50% for 10 sec, last 18 min.
9. Bleeding Shot Level Requirement: 8
Level 1: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 5 times.
Level 2: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 6 times.
Level 3: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 7 times.
Level 4: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 8 times.
Level 5: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 9 times.
10. Nimble Level Requirement: 8
Level 1: Increase dex by 10%, lasts 18 min.
Level 2: Increase dex by 15%, lasts 21 min.
Level 3: Increase dex by 20%, lasts 24 min.
Level 4: Increase dex by 25%, lasts 27 min.
Level 5: Increase dex by 30%, lasts 30 min.
11. Brandish Kick Level Requirement: 8
Level 1: 50% chance stun the target that last 5 second.
Level 2: 55% chance stun the target that last 6 second.
Level 3: 60% chance stun the target that last 7 second.
Level 4: 65% chance stun the target that last 8 second.
Level 5: 70% chance stun the target that last 9 second.
12. Ensnare Level Requirement: 9
Level 1: Decrease target movement speed by 30% for 3 second.
Level 2: Decrease target movement speed by 30% for 4 second.
Level 3: Decrease target movement speed by 30% for 5 second.
Level 4: Decrease target movement speed by 30% for 6 second.
Level 5: Decrease target movement speed by 30% for 7 second.
13. Feeble Arrow Level Requirement: 9
Level 1: Decrease target 3% of str last 30 seconds.
Level 2: Decrease target 6% of str last 30 seconds.
Level 3: Decrease target 9% of str last 30 seconds.
Level 4: Decrease target 12% of str last 30 seconds.
Level 5: Decrease target 15% of str last 30 seconds.
14. Fatal Level Requirement: 9
Level 1: Critical dmg increases by dex * 1.0, last 3 min.
Level 2: Critical dmg increases by dex * 1.5, last 6 min.
Level 3: Critical dmg increases by dex * 2.0, last 9 min.
Level 4: Critical dmg increases by dex * 2.5, last 12 min.
Level 5: Critical dmg increases by dex * 3.0, last 15 min.
15. Sprint Level Requirement: 11
Level 1: Increase movement speed by 20% in 18 seconds.
Level 2: Increase movement speed by 40% in 21 seconds.
Level 3: Increase movement speed by 60% in 24 seconds.
Level 4: Increase movement speed by 80% in 27 seconds.
Level 5: Increase movement speed by 100% in 30 seconds
16. Evade Level Requirement: 11
Level 1: Increase evasion rate by 10% last 18 min.
Level 2: Increase evasion rate by 15% last 21 min.
Level 3: Increase evasion rate by 20% last 24 min.
Level 4: Increase evasion rate by 25% last 27 min.
Level 5: Increase evasion rate by 30% last 30 min.
17. Piercing Root Level Requirement: 11
Level 1: Normal attacks 100%, 20% chance hold the target in place for 5 second.
Level 2: Normal attacks 110%, 30% chance hold the target in place for 5 second.
Level 3: Normal attacks 120%, 40% chance hold the target in place for 5 second.
Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.
Level 5: Normal attacks 140%, 60% chance hold the target in place for 5 second.
18. Double Strike Level Requirement: 12
Level 1: Increase 20% of normal dmg, attack target twice.
Level 2: Increase 40% of normal dmg, attack target twice.
Level 3: Increase 60% of normal dmg, attack target twice.
Level 4: Increase 80% of normal dmg, attack target twice.
Level 5: Increase 100% of normal dmg, attack target twice.
1. Bow Mastery Level Requirement: 50
Level 1: Increase bow’s atk by 5%, last 18 min.
Level 2: Increase bow’s atk by 10%, last 21 min.
Level 3: Increase bow’s atk by 15%, last 24 min.
Level 4: Increase bow’s atk by 20%, last 27 min.
Level 5: Increase bow’s atk by 25%, last 30 min.
2. Melt Level Requirement: 50
Level 1: Instantly removes root status.
3. Ignore Aggro Level Requirement: 50
Level 1: Decrease 10% of hate to attack, last 10 seconds.
Level 2: Decrease 20% of hate to attack, last 20 seconds.
Level 3: Decrease 30% of hate to attack, last 30 seconds.
Level 4: Decrease 40% of hate to attack, last 40 seconds.
Level 5: Decrease 50% of hate to attack, last 50 seconds.
4. Detect Level Requirement: 53
Level 1: Detect hidden target within the range of 10m, last 30 sec.
Level 2: Detect hidden target within the range of 11m, last 40 sec.
Level 3: Detect hidden target within the range of 12m, last 50 sec.
Level 4: Detect hidden target within the range of 13m, last 60 sec.
Level 5: Detect hidden target within the range of 14m, last 70 sec.
5. Sharp Melee Level Requirement: 54
Level 1: Increase short range dmg by 50%, last 5 min.
Level 2: Increase short range dmg by 60%, last 5 min.
Level 3: Increase short range dmg by 70%, last 5 min.
Level 4: Increase short range dmg by 80%, last 10 min.
Level 5: Increase short range dmg by 90%, last 10 min.
6. Alacrity Blow Level Requirement: 54
Level 1: Increase dex by 3%, last 18 min.
Level 2: Increase dex by 6%, last 21 min.
Level 3: Increase dex by 9%, last 24 min.
Level 4: Increase dex by 12%, last 27 min.
Level 5: Increase dex by 15%, last 30 min.
7. Combine Shot Level Requirement: 54
Level 1: Total damage is the sum of self level * 3 and target level * 5.
Level 2: Total damage is the sum of self level * 4 and target level * 6.
Level 3: Total damage is the sum of self level * 5 and target level * 7.
Level 4: Total damage is the sum of self level * 6 and target level * 8.
Level 5: Total damage is the sum of self level * 7 and target level * 9.
8. Multi Shot Level Requirement: 56
Level 1: 120% normal damage, maximum 4 targets.
Level 2: 140% normal damage, maximum 5 targets.
Level 3: 160% normal damage, maximum 6 targets.
Level 4: 180% normal damage, maximum 7 targets.
Level 5: 200% normal damage, maximum 8 targets.
9. Ka’el’s Arrow Level Requirement: 56
Level 1: Create 100 arrows with dmg of 100.
Level 2: Create 100 arrows with dmg of 120.
Level 3: Create 100 arrows with dmg of 140.
Level 4: Create 100 arrows with dmg of 160.
Level 5: Create 100 arrows with dmg of 180.
10. Drill Shot Level Requirement: 56
Level 1: Increase 80% of normal dmg, dmg decreases 30% everytime it hit 1 target.
Level 2: Increase 90% of normal dmg, dmg decreases 30% everytime it hit 1 target.
Level 3: Increase 100% of normal dmg, dmg decreases 30% everytime it hit 1 target.
Level 4: Increase 110% of normal dmg, dmg decreases 30% everytime it hit 1 target.
Level 5: Increase 120% of normal dmg, dmg decreases 30% everytime it hit 1 target.
11. Violent Shot Level Requirement: 58
Level 1: Effect ‘bleed’ dealt 50% of normal dmg every 3 second, last 15 sec, maximum 4 targets.
Level 2: Effect ‘bleed’ dealt 60% of normal dmg every 3 second, last 15 sec, maximum 5 targets.
Level 3: Effect ‘bleed’ dealt 60% of normal dmg every 3 second, last 21 sec, maximum 6 targets.
Level 4: Effect ‘bleed’ dealt 70% of normal dmg every 3 second, last 21 sec, maximum 7 targets.
Level 5: Effect ‘bleed’ dealt 70% of normal dmg every 3 second, last 30 sec, maximum 8 targets.
12. Ghost Arrow Level Requirement: 58
Level 1: Attack without consuming arrows for 30 times, only from created arrows.
Level 2: Attack without consuming arrows for 40 times, only from created arrows.
Level 3: Attack without consuming arrows for 50 times, only from created arrows.
Level 4: Attack without consuming arrows for 60 times, only from created arrows.
Level 5: Attack without consuming arrows for 70 times, only from created arrows.
13. Premium Shot Level Requirement: 58
Level 1: Increases weapon’s atk by 200% with a rare or unique weapon equipped.
Level 2: Increases weapon’s atk by 220% with a rare or unique weapon equipped.
Level 3: Increases weapon’s atk by 240% with a rare or unique weapon equipped.
Level 4: Increases weapon’s atk by 260% with a rare or unique weapon equipped.
Level 5: Increases weapon’s atk by 280% with a rare or unique weapon equipped.
14. Rain Shot Level Requirement: 60
Level 1: 25% chance of critical hit, maximum 4 target.
Level 2: 30% chance of critical hit, maximum 5 target.
Level 3: 35% chance of critical hit, maximum 6 target.
Level 4: 40% chance of critical hit, maximum 7 target.
Level 5: 45% chance of critical hit, maximum 8 target.
15. All In One Level Requirement: 60
Level 1: Shoot 7 arrows at once.
Level 2: Shoot 10 arrows at once.
Level 3: Shoot 13 arrows at once.
Level 4: Shoot 16 arrows at once.
Level 5: Shoot 19 arrows at once.
16. Rank Shot Level Requirement: 60
Level 1: Total damage = weapon’s rank * 50.
Level 2: Total damage = weapon’s rank * 60.
Level 3: Total damage = weapon’s rank * 70.
Level 4: Total damage = weapon’s rank * 80.
Level 5: Total damage = weapon’s rank * 90.
17. Pouring Shot Level Requirement: 62
Level 1: Increase 20% dmg, ignore defense, maximum 4 targets.
Level 2: Increase 30% dmg, ignore defense, maximum 5 targets.
Level 3: Increase 40% dmg, ignore defense, maximum 6 targets.
Level 4: Increase 50% dmg, ignore defense, maximum 7 targets.
Level 5: Increase 60% dmg, ignore defense, maximum 8 targets.