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 Guardian Skill Tree

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Andromeda
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Andromeda


Posts : 237
Join date : 2011-05-19

Guardian Skill Tree Empty
PostSubject: Guardian Skill Tree   Guardian Skill Tree I_icon_minitimeSun May 22, 2011 3:06 pm

Guardian Skill Tree Knight_skill_tree


1. Blazing
Level Requirement: 2
Level 1: Increases Fire Attribute Attack by 20% and Fire Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as HP.
Level 2: Increases Fire Attribute Attack by 40% and Fire Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as HP.
Level 3: Increases Fire Attribute Attack by 60% and Fire Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as HP.
Level 4: Increases Fire Attribute Attack by 80% and Fire Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as HP.
Level 5: Increases Fire Attribute Attack by 100% and Fire Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as HP.
2. Frozen
Level Requirement: 2
Level 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy’s movement speed by 10% for 7 seconds.
Level 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy’s movement speed by 15% for 7 seconds.
Level 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy’s movement speed by 20% for 7 seconds.
Level 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy’s movement speed by 25% for 7 seconds.
Level 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy’s movement speed by 30% for 7 seconds.
3. Darkness
Level Requirement: 2
Level 1: Increases Dark Attribute Attack by 20% and Dark Attribute
Defense by 10%. 4% chance of decreasing the enemy’s attack speed by 10%
for 7 seconds.
Level 2: Increases Dark Attribute Attack by 40% and Dark Attribute
Defense by 20%. 5% chance of decreasing the enemy’s attack speed by 15%
for 7 seconds.
Level 3: Increases Dark Attribute Attack by 60% and Dark Attribute
Defense by 30%. 6% chance of decreasing the enemy’s attack speed by 20%
for 7 seconds.
Level 4: Increases Dark Attribute Attack by 80% and Dark Attribute
Defense by 40%. 7% chance of decreasing the enemy’s attack speed by 25%
for 7 seconds.
Level 5: Increases Dark Attribute Attack by 100% and Dark Attribute
Defense by 50%. 8% chance of decreasing the enemy’s attack speed by 30%
for 7 seconds.
4. Divine
Level Requirement: 2
Level 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP.
Level 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP.
Level 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP.
Level 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP.
Level 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.
5. Taunt
Level Requirement: 4
Level 1: Forces the target monster to attack the player. Can only be used while in a Party.
6. Rising Might
Level Requirement: 5
Level 1: Increases the Target’s Strength by 3% for 18 minutes.
Level 2: Increases the Target’s Strength by 6% for 21 minutes.
Level 3: Increases the Target’s Strength by 9% for 24 minutes.
Level 4: Increases the Target’s Strength by 12% for 27 minutes.
Level 5: Increases the Target’s Strength by 15% for 30 minutes.
7. Protection
Level Requirement: 5
Level 1: Increases the Physical Defense of the Target’s Armor by 3% for 18 minutes.
Level 2: Increases the Physical Defense of the Target’s Armor by 6% for 21 minutes.
Level 3: Increases the Physical Defense of the Target’s Armor by 9% for 24 minutes.
Level 4: Increases the Physical Defense of the Target’s Armor by 12% for 27 minutes.
Level 5: Increases the Physical Defense of the Target’s Armor by 15% for 30 minutes.
8. Psychic Crash
Level Requirement: 5
Level 1: Deals 60% additional damage to the target.
Level 2: Deals 70% additional damage to the target.
Level 3: Deals 80% additional damage to the target.
Level 4: Deals 90% additional damage to the target.
Level 5: Deals 100% additional damage to the target.
9. Sharpen Blade
Level Requirement: 8
Level 1: Increases the Damage of 1-Handed weapons(except Daggers) by 3% for 18 minutes.
Level 2: Increases the Damage of 1-Handed weapons(except Daggers) by 6% for 21 minutes.
Level 3: Increases the Damage of 1-Handed weapons(except Daggers) by 9% for 24 minutes.
Level 4: Increases the Damage of 1-Handed weapons(except Daggers) by 12% for 27 minutes.
Level 5: Increases the Damage of 1-Handed weapons(except Daggers) by 15% for 30 minutes.
10. Blessed Shield
Level Requirement: 8
Level 1: The Shield’s Block Rate is increased by 2% for 18 minutes.
Level 2: The Shield’s Block Rate is increased by 3% for 21 minutes.
Level 3: The Shield’s Block Rate is increased by 4% for 24 minutes.
Level 4: The Shield’s Block Rate is increased by 5% for 27 minutes.
Level 5: The Shield’s Block Rate is increased by 6% for 30 minutes.
11. Crash Above
Level Requirement: 8
Level 1: For 18 minutes, Psychic Crash has a 5% chance of stunning the enemy for 3 seconds.
Level 2: For 21 minutes, Psychic Crash has a 10% chance of stunning the enemy for 3 seconds.
Level 3: For 24 minutes, Psychic Crash has a 15% chance of stunning the enemy for 3 seconds.
Level 4: For 27 minutes, Psychic Crash has a 20% chance of stunning the enemy for 3 seconds.
Level 5: For 30 minutes, Psychic Crash has a 25% chance of stunning the enemy for 3 seconds.
12. Invoke
Level Requirement: 9
Level 1: Increases the user’s Critical Damage by 235% of the user’s Dexterity for 18 minutes. Dexterity is increased by 20%.
Level 2: Increases the user’s Critical Damage by 295% of the user’s Dexterity for 21 minutes. Dexterity is increased by 20%.
Level 3: Increases the user’s Critical Damage by 350% of the user’s Dexterity for 24 minutes. Dexterity is increased by 20%.
Level 4: Increases the user’s Critical Damage by 410% of the user’s Dexterity for 27 minutes. Dexterity is increased by 20%.
Level 5: Increases the user’s Critical Damage by 470% of the user’s Dexterity for 30 minutes. Dexterity is increased by 20%.
13. Charge
Level Requirement: 9
Level 1: Hits the target with your Shield to deal normal damage, and stuns them for 2 seconds.
Level 2: Hits the target with your Shield to deal 30% additional damage, and stuns them for 3 seconds.
Level 3: Hits the target with your Shield to deal 60% additional damage, and stuns them for 4 seconds.
Level 4: Hits the target with your Shield to deal 80% additional damage, and stuns them for 5 seconds.
Level 5: Hits the target with your Shield to deal 100% additional damage, and stuns them for 6 seconds.
14. Shield Push
Level Requirement: 9
Level 1: Hits the target with your Shield to deal 130% additional damage, and pushes them back 2 meters.
Level 2: Hits the target with your Shield to deal 150% additional damage, and pushes them back 3 meters.
Level 3: Hits the target with your Shield to deal 170% additional damage, and pushes them back 4 meters.
Level 4: Hits the target with your Shield to deal 180% additional damage, and pushes them back 5 meters.
Level 5: Hits the target with your Shield to deal 200% additional damage, and pushes them back 6 meters.
15. Bleeding
Level Requirement: 11
Level 1: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 5 times.
Level 2: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 6 times.
Level 3: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 7 times.
Level 4: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 8 times.
Level 5: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 9 times.
16. Assault Crash
Level Requirement: 12
Level 1: Increases offensive ability by 100%, 50% of that is dealt
to the target and 40% is dealt to the surrounding enemies within 2
meters.
Level 2: Increases offensive ability by 100%, 60% of that is dealt
to the target and 50% is dealt to the surrounding enemies within 3
meters.
Level 3: Increases offensive ability by 100%, 70% of that is dealt
to the target and 60% is dealt to the surrounding enemies within 4
meters.
Level 4: Increases offensive ability by 100%, 80% of that is dealt
to the target and 70% is dealt to the surrounding enemies within 5
meters.
Level 5: Increases offensive ability by 100%, 90% of that is dealt
to the target and 80% is dealt to the surrounding enemies within 6
meters.
17. Change Mind
Level Requirement: 11
Level 1: Consumes all of the player’s MP. 50% of the consumed MP is converted to HP.
Level 2: Consumes all of the player’s MP. 80% of the consumed MP is converted to HP.
Level 3: Consumes all of the player’s MP. 110% of the consumed MP is converted to HP.
Level 4: Consumes all of the player’s MP. 130% of the consumed MP is converted to HP.
Level 5: Consumes all of the player’s MP. 150% of the consumed MP is converted to HP.

Guardian Skill Tree Guardian_skill_tree


1. Buff that increases the damage Daggers and 1H Swords do. Apparently it can be used on other players.
2. Self Buff that increases the caster’s Hit Rate(Accuracy).
3. Self Buff that increases the caster’s HP.
4. Party only skill. Forces the surrounding monsters to attack the caster.
5. Skill that has the user rush at the target and stun it.
6. Skill that reduces the physical offense ability of all enemies within a certain distance.
7. Buff that increases Strength. Can be used on others.
8. Attack Skill.
9. Self Buff that increases the user’s Attack Speed and Damage, but prevents them from moving.
10. Skill that decreases the target’s MP depending on the damage dealt.
11. Self Buff that accumulatively increases the damage of each successive attack.
12. Skill that decreases the attack speed of the target. Cannot
be used on Bosses or Named Monsters(This is because the skill is
supposed to make your weapon "heavier").
13. Party toggle that increases Critical Ratio.
14. Attack Skill that deals damage to the target and the enemies in a straight line.
15. Self Buff that allows the caster to resist stuns and root effects.
16. Attack Skill that does damage disregarding the target’s defense.
17. Self Buff that allows the caster to resist physical damage.
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