1. Invenom Level Requirement: 2
Level 1: 20% boost to Elemental Attack Rate, 10% to Defense, 2% chance of 5 additionnal attacks with 11 damage.
Level 2: 40% boost to Elemental Attack Rate, 20% to Defense, 2% chance of 6 additionnal attacks with 33 damage.
Level 3: 60% boost to Elemental Attack Rate, 30% to Defense, 4% chance of 7 additionnal attacks with 55 damage.
Level 4: 80% boost to Elemental Attack Rate, 40% to Defense, 5% chance of 8 additionnal attacks with 77 damage.
Level 5: 100% boost to Elemental Attack Rate, 50% to Defense, 6% chance of 9 additionnal attacks with 99 damage.
2. Hide Level Requirement: 2
Level 1: Able to Vanish from players or monsters that are up to 5 levels higher. 50% drop in Mobility during Vanish mode.
Level 2: Able to Vanish from players or monsters that are up to 5 levels higher. 40% drop in Mobility during Vanish mode.
Level 3: Able to Vanish from players or monsters that are up to 5 levels higher. 30% drop in Mobility during Vanish mode.
Level 4: Able to Vanish from players or monsters that are up to 5 levels higher. 20% drop in Mobility during Vanish mode.
Level 5: Able to Vanish from players or monsters that are up to 5 levels higher.
3. Parry Level Requirement: 2
Level 1: 2% chance of you blocking physical attacks with your weapon. Lasts 18 minutes.
Level 2: 4% chance of you blocking physical attacks with your weapon. Lasts 21 minutes.
Level 3: 6% chance of you blocking physical attacks with your weapon. Lasts 24 minutes.
Level 4: 8% chance of you blocking physical attacks with your weapon. Lasts 17 minutes.
Level 5: 10% chance of you blocking physical attacks with your weapon. Lasts 30 minutes.
4. Mortal Rising Level Requirement: 5
Level 1: After being under Vanish mode, there’s a 20% chance of your first attack being a Critical Attack. Last 6 minutes.
Level 2: After being under Vanish mode, there’s a 40% chance of your first attack being a Critical Attack. Last 9 minutes.
Level 3: After being under Vanish mode, there’s a 60% chance of your first attack being a Critical Attack. Last 12 minutes.
Level 4: After being under Vanish mode, there’s a 80% chance of your first attack being a Critical Attack. Last 15 minutes.
Level 5: After being under Vanish mode, there’s a 100% chance of your first attack being a Critical Attack. Last 18 minutes.
5. Spring Level Requirement: 4
Level 1: 20% boost to your Mobility. Lasts 18 seconds.
Level 2: 40% boost to your Mobility. Lasts 21 seconds.
Level 3: 60% boost to your Mobility. Lasts 27 seconds.
Level 4: 80% boost to your Mobility. Lasts 30 seconds.
Level 5: 100% boost to your Mobility. Lasts 30 seconds.
6. Projectile Level Requirement: 5
Level 1: Additional 40% damage added to your Spear Attacks.
Level 2: Additional 80% damage added to your Spear Attacks.
Level 3: Additional 120% damage added to your Spear Attacks.
Level 4: Additional 160% damage added to your Spear Attacks.
Level 5: Additional 200% damage added to your Spear Attacks.
7. Sudden Attack Level Requirement: 5
Level 1: 100% of your weapon damage added to your attacks. 4 continous attack with level damage.
Level 2: 150% of your weapon damage added to your attacks. 5 continous attack with level damage.
Level 3: 200% of your weapon damage added to your attacks. 6 continous attack with level damage.
Level 4: 250% of your weapon damage added to your attacks. 7 continous attack with level damage.
Level 5: 300% of your weapon damage added to your attacks. 8 continous attack with level damage.
8. Mirror Sheild Level Requirement: 5
Level 1: Reflects 6% of received damage, including Magic attacks. Lasts 1 min.
Level 2: Reflects 9% of received damage, including Magic attacks. Lasts 2 mins.
Level 3: Reflects 11% of received damage, including Magic attacks. Lasts 3 mins.
Level 4: Reflects 13% of received damage, including Magic attacks. Lasts 4 mins.
Level 5: Reflects 15% of received damage, including Magic attacks. Lasts 5 mins.
9. Psychic Phantom Level Requirement: 5
Level 1: Additional 80% Damage added to regular attack.
Level 2: Additional 90% Damage added to regular attack.
Level 3: Additional 100% Damage added to regular attack.
Level 4: Additional 110% Damage added to regular attack.
Level 5: Additional 120% Damage added to regular attack.
10. Avoid Level Requirement: 8
Level 1: 3% boost to your target’s Agility. Lasts 18 mins.
Level 2: 6% boost to your target’s Agility. Lasts 21 mins.
Level 3: 9% boost to your target’s Agility. Lasts 24 mins.
Level 4: 12% boost to your target’s Agility. Lasts 27 mins.
Level 5: 15% boost to your target’s Agility. Lasts 30 mins.
11. Potion Value Level Requirement: 8
Level 1: Potions heal an additionnal 10%. Lasts 2 mins.
Level 2: Potions heal an additionnal 15%. Lasts 4 mins.
Level 3: Potions heal an additionnal 20%. Lasts 6 mins.
Level 4: Potions heal an additionnal 25%. Lasts 8 mins.
Level 5: Potions heal an additionnal 30%. Lasts 10 mins.
12. Quickness Level Requirement: 8
Level 1: 10% boost in your target’s Dexterity. Lasts 18 mins.
Level 2: 15% boost in your target’s Dexterity. Lasts 21 mins.
Level 3: 20% boost in your target’s Dexterity. Lasts 24 mins.
Level 4: 25% boost in your target’s Dexterity. Lasts 27 mins.
Level 5: 30% boost in your target’s Dexterity. Lasts 30 mins.
13. Boost Level Requirement: 9
Level 1: 3% increase in turning a regular attack into a critical. Last 18 mins.
Level 2: 4% increase in turning a regular attack into a critical. Last 21 mins.
Level 3: 5% increase in turning a regular attack into a critical. Last 24 mins.
Level 4: 6% increase in turning a regular attack into a critical. Last 27 mins.
Level 5: 7% increase in turning a regular attack into a critical. Last 30 mins.
14. Mana Burn Level Requirement: 9
Level 1: Absorbs the target’s Mana at 200% of his level, and then converts it into 300% of his level. Stuns target for 1 sec.
Level 2: Absorbs the target’s Mana at 300% of his level, and then converts it into 400% of his level. Stuns target for 2 sec.
Level 3: Absorbs the target’s Mana at 400% of his level, and then converts it into 500% of his level. Stuns target for 2 sec.
Level 4: Absorbs the target’s Mana at 500% of his level, and then converts it into 600% of his level. Stuns target for 3 sec.
Level 5: Absorbs the target’s Mana at 600% of his level, and then converts it into 700% of his level. Stuns target for 3 sec.
15. Phantom Crow Level Requirement: 9
Level 1: Upon sucessfully casting Psychic Phantom, you have a 20 % chance of it giving Critical Damage. Lasts 18 mins.
Level 2: Upon sucessfully casting Psychic Phantom, you have a 40 % chance of it giving Critical Damage. Lasts 21 mins.
Level 3: Upon sucessfully casting Psychic Phantom, you have a 60 % chance of it giving Critical Damage. Lasts 24 mins.
Level 4: Upon sucessfully casting Psychic Phantom, you have a 80 % chance of it giving Critical Damage. Lasts 27 mins.
Level 5: Upon sucessfully casting Psychic Phantom, you have a 100 % chance of it giving Critical Damage. Lasts 30 mins.
16. Deadly Blow Level Requirement: 11
Level 1: Upon making a succesful Critical Attack, 200% of your Agility is added to your attack. Lasts 18 mins.
Level 2: Upon making a succesful Critical Attack, 250% of your Agility is added to your attack. Lasts 21 mins.
Level 3: Upon making a succesful Critical Attack, 300% of your Agility is added to your attack. Lasts 24 mins.
Level 4: Upon making a succesful Critical Attack, 350% of your Agility is added to your attack. Lasts 27 mins.
Level 5: Upon making a succesful Critical Attack, 420% of your Agility is added to your attack. Lasts 30 mins.
17. Death Blow Level Requirement: 11
Level 1: Each succesful attack increases damage by 20% of user’s Monster Kill Count. Lasts 18 mins.
Level 2: Each succesful attack increases damage by 40% of user’s Monster Kill Count. Lasts 21 mins.
Level 3: Each succesful attack increases damage by 60% of user’s Monster Kill Count. Lasts 24 mins.
Level 4: Each succesful attack increases damage by 80% of user’s Monster Kill Count. Lasts 27 mins.
Level 5: Each succesful attack increases damage by 100% of user’s Monster Kill Count. Lasts 30 mins.
18. Silence Level Requirement: 11
Level 1: Disables your target’s skills. Lasts 10 secs.
Level 2: Disables your target’s skills. Lasts 15 secs.
Level 3: Disables your target’s skills. Lasts 20 secs.
Level 4: Disables your target’s skills. Lasts 25 secs.
Level 5: Disables your target’s skills. Lasts 30 secs.
19. Confusion Pouch Level Requirement: 12
Level 1: Confusion takes over for 8 secs. User in confusion status does not receive damage.
Level 2: Confusion takes over for 11 secs. User in confusion status does not receive damage.
Level 3: Confusion takes over for 14 secs. User in confusion status does not receive damage.
Level 4: Confusion takes over for 17 secs. User in confusion status does not receive damage.
Level 5: Confusion takes over for 20 secs. User in confusion status does not receive damage.
1. Awareness Level Requirement: 50
Level 1: Immediate release from the Root spell.
Level 2: Immediate release from the Root and Stun spells.
2. Sluggish Attack Level Requirement: 50
Level 1: 100% of your level is applied to damage. 3% drop in your target’s Evasion. Lasts 30 secs.
Level 2: 200% of your level is applied to damage. 6% drop in your target’s Evasion. Lasts 30 secs.
Level 3: 300% of your level is applied to damage. 9% drop in your target’s Evasion. Lasts 30 secs.
Level 4: 400% of your level is applied to damage. 12% drop in your target’s Evasion. Lasts 30 secs.
Level 5: 500% of your level is applied to damage. 15% drop in your target’s Evasion. Lasts 30 secs.
3. Katar Mastery Level Requirement: 50
Level 1: 3% boost to your Katar Damage. lasts 18 mins.
Level 2: 6% boost to your Katar Damage. lasts 21 mins.
Level 3: 9% boost to your Katar Damage. lasts 24 mins.
Level 4: 12% boost to your Katar Damage. lasts 27 mins.
Level 5: 15% boost to your Katar Damage. lasts 30 mins.
4. Hide Spirit Level Requirement: 53
Level 1: Can use the vanish skill without hiding for 3 minutes.
5. Detect Level Requirement: 53
Level 1: Detect any players ans mosnters. 15M range. Lasts 30 secs.
6. Tracking Treasure Level Requirement: 53
Level 1: You can view Treasure Boxes thar are located within 35M on the Minimap.
7. Ruin Trap Level Requirement: 54
Level 1: 3% drop in your target’s Defense if they are within the Trap Range. Lasts 30 secs.
Level 2: 6% drop in your target’s Defense if they are within the Trap Range. Lasts 30 secs.
Level 3: 9% drop in your target’s Defense if they are within the Trap Range. Lasts 45 secs.
Level 4: 12% drop in your target’s Defense if they are within the Trap Range. Lasts 45 secs.
Level 5: 15% drop in your target’s Defense if they are within the Trap Range. Lasts 60 secs.
8. Sealing Square Level Requirement: 54
Level 1: Seal the targets that are within a 6M range for 10 secs. Does not apply to Monsters.
Level 2: Seal the targets that are within a 7M range for 15 secs. Does not apply to Monsters.
Level 3: Seal the targets that are within a 8M range for 20 secs. Does not apply to Monsters.
Level 4: Seal the targets that are within a 9M range for 25 secs. Does not apply to Monsters.
Level 5: Seal the targets that are within a 10M range for 30 secs. Does not apply to Monsters.
9. Healing Trap Level Requirement: 54
Level 1: 1% HP recovered every 3 seconds for all party members within range. Lasts 30 secs.
Level 2: 2% HP recovered every 3 seconds for all party members within range. Lasts 30 secs.
Level 3: 3% HP recovered every 3 seconds for all party members within range. Lasts 30 secs.
Level 4: 4% HP recovered every 3 seconds for all party members within range. Lasts 30 secs.
Level 5: 5% HP recovered every 3 seconds for all party members within range. Lasts 30 secs.
10. Heart Trap Level Requirement: 56
Level 1: 20% chance of stunning your target for 2 secs every 5 secs. Lasts 30 secs.
Level 2: 25% chance of stunning your target for 2 secs every 5 secs. Lasts 30 secs.
Level 3: 30% chance of stunning your target for 3 secs every 5 secs. Lasts 30 secs.
Level 4: 35% chance of stunning your target for 3 secs every 5 secs. Lasts 30 secs.
Level 5: 40% chance of stunning your target for 4 secs every 5 secs. Lasts 30 secs.
11. Scarecrow Level Requirement: 56
Level 1: 1000 damage given to random targets within the Trap’s Range. Lasts 30 secs.
Level 2: 1200 damage given to random targets within the Trap’s Range. Lasts 30 secs.
Level 3: 1400 damage given to random targets within the Trap’s Range. Lasts 45 secs.
Level 4: 1600 damage given to random targets within the Trap’s Range. Lasts 45 secs.
Level 5: 1800 damage given to random targets within the Trap’s Range. Lasts 60 secs.
12. Timer Trap Level Requirement: 56
Level 1: 20% of your Attack is applied as damage every 3 seconds to the targets within trap range. Lasts 30 secs.
Level 2: 25% of your Attack is applied as damage every 3 seconds to the targets within trap range. Lasts 30 secs.
Level 3: 25% of your Attack is applied as damage every 3 seconds to the targets within trap range. Lasts 45 secs.
Level 4: 30% of your Attack is applied as damage every 3 seconds to the targets within trap range. Lasts 45 secs.
Level 5: 30% of your Attack is applied as damage every 3 seconds to the targets within trap range. Lasts 60 secs.
13. Secret Hide Level Requirement:
Level 1: 10 % chance of staying in vanish mode even during attacks.
Level 2: 20 % chance of staying in vanish mode even during attacks.
Level 3: 30 % chance of staying in vanish mode even during attacks.
Level 4: 40 % chance of staying in vanish mode even during attacks.
Level 5: 50 % chance of staying in vanish mode even during attacks.
14. Transformation Level Requirement: 58
Level 1: Convert 100% of your target’s Ranged Attack into 90% Melee Attack for 30 secs. Not applicable to Monsters.
Level 2: Convert 100% of your target’s Ranged Attack into 85% Melee Attack for 30 secs. Not applicable to Monsters.
Level 3: Convert 100% of your target’s Ranged Attack into 80% Melee Attack for 45 secs. Not applicable to Monsters.
Level 4: Convert 100% of your target’s Ranged Attack into 75% Melee Attack for 45 secs. Not applicable to Monsters.
Level 5: Convert 100% of your target’s Ranged Attack into 70% Melee Attack for 60 secs. Not applicable to Monsters.
15. Premium Slash Level Requirement: 58
Level 1: 10% of your Strength and Vitality is applied as damage to Named ans Boss Monsters. Lasts 3 mins.
Level 2: 20% of your Strength and Vitality is applied as damage to Named ans Boss Monsters. Lasts 3 mins.
Level 3: 30% of your Strength and Vitality is applied as damage to Named ans Boss Monsters. Lasts 4 mins.
Level 4: 40% of your Strength and Vitality is applied as damage to Named ans Boss Monsters. Lasts 4 mins.
Level 5: 50% of your Strength and Vitality is applied as damage to Named ans Boss Monsters. Lasts 5 mins.
16. Royal Mask Level Requirement: 60
Level 1: Your level is raised by 1. Lasts 30mins.
Level 2: Your level is raised by 2. Lasts 30mins.
Level 3: Your level is raised by 3. Lasts 30mins.
Level 4: Your level is raised by 4. Lasts 30mins.
Level 5: Your level is raised by 5. Lasts 120mins.
17. Experience Mambo Level Requirement: 60
Level 1: 10% reduction in EXP loss upon death. Lasts 10 mins.
Level 2: 15% reduction in EXP loss upon death. Lasts 10 mins.
Level 3: 20% reduction in EXP loss upon death. Lasts 20 mins.
Level 4: 25% reduction in EXP loss upon death. Lasts 20 mins.
Level 5: 30% reduction in EXP loss upon death. Lasts 30 mins.
18. Demolition Level Requirement: 60
Level 1: 100% boost in damage dealt to your target aligned at your location. 30% of the damage is applied as Poison damage. Lasts 15 secs.
Level 2: 120% boost in damage dealt to your target aligned at your location. 30% of the damage is applied as Poison damage. Lasts 15 secs.
Level 3: 130% boost in damage dealt to your target aligned at your location. 40% of the damage is applied as Poison damage. Lasts 15 secs.
Level 4: 150% boost in damage dealt to your target aligned at your location. 40% of the damage is applied as Poison damage. Lasts 15 secs.
Level 5: 160% boost in damage dealt to your target aligned at your location. 50% of the damage is applied as Poison damage. Lasts 15 secs.
19. Black Mantle Level Requirement: 62
Level 1: 50% decrease in the party’s mobility while in Vanish mode. Lasts 1 min.
Level 2: 40% decrease in the party’s mobility while in Vanish mode. Lasts 1 min.
Level 3: 30% decrease in the party’s mobility while in Vanish mode. Lasts 3 min.
Level 4: 20% decrease in the party’s mobility while in Vanish mode. Lasts 3 min.
Level 5: All party members will Vanish with no penality to their Mobility. Lasts 5 min.